by "Lensman" (with thanks to Alex Aplin)
created 11/28/07
updated 9/24/08 with information from Juggler of Worlds[Spoiler alert: "The Borderland of Sol"]
Ye Editor wishes to thank Edward M. Lerner, co-author of Fleet of Worlds and Juggler of Worlds, for his input on this article, which has been updated to address some of his comments.
Outline
Overview
The Nature of Hyperspace and Hyperdrive
Hyperspace Singularities
The Hyperdrive Shunt
The Mass Pointer
Encountering a Singularity
Higher Quantum Levels
Hyperwave
The Hyperspace "Blind-Spot" Phenomenon
Tracking in Hyperspace
Tunesmith and the Monsters of Hyperspace
Slaver Hyperdrive
Theorem Summary
A. Overview
In the Known Space series, hyperspace is a domain (or condition of existence) outside the normal
(Einsteinian) universe through which starships using hyperdrive
can travel at superluminal (faster-than-light, or FTL) speed, and through which instantaneous messages
can be sent using a hyperwave communicator. Standard hyperdrive, also called Quantum I hyperdrive,
propels a starship at a speed of one lightyear per three days Beowulf Shaeffer
states a Quantum I hyperdrive ship makes the trip from Jinx (Sirius) to We Made It (Procyon) in 12
days, at a distance of four light-years ("At the Core", Neutron Star p. 53)..
The Long Shot, the only known starship with a Quantum II
hyperdrive, travels at one light-year per 1.25 minutes "Sirius to Procyon
is a distance of four light-years. Our ship would make the trip in five minutes" ("At the
Core", Neutron Star p. 53)..
To safely travel in hyperspace, a starship must avoid coming close to any star or other significant
mass. It must enter and exit hyperspace in "flat space", outside any gravitational singularity.
In Sol System, the sun's singularity extends well beyond the
orbit of Neptune Sol's singularity extends to "almost five light-hours"
from Earth, which is about eight light-minutes from Sol ("The Borderland of Sol", Tales of
Known Space p. 170). This works out to about 35-36 AU (Astronomical Units), and Neptune orbits
at an average distance of 30.07 AU.. Smaller masses at closer distances also prevent a ship from
safely entering hyperspace; even the mass of a large starship is sufficient if it is close enough
"There was a ship," said Margo. "A big one. I noticed... it was
inside the mass limit. I couldn't go into hyperspace until it left" ("Grendel",
Neutron Star p. 245). .
To navigate in hyperspace, one must be able to perceive it in order to safely steer around dangerous
masses. To perceive hyperspace, Humans require a mass pointer, also called mass
indicator or mass sensor. This is a big transparent sphere with a number of green
(or blue) lines radiating from the center. It is a psionic device, requiring a living mind to
operate "At the Core", Neutron Star pp. 57-8.
Some few Kzinti can perceive hyperspace directly; they need no mass pointer
"Human beings can't look into the Blind Spot. Most would go mad. Some can use a mass pointer to
steer through hyperspace and keep their sanity too. Some Kzinti can perceive hyperspace directly;
their female kin have mated into the family of the Patriarch for half a thousand years"
(Ringworld's Children ch. 6, p. 76). On the same page, Tunesmith asks a Puppeteer,
"Hindmost, can you perceive hyperspace directly?" Hindmost answers "Yes.".
Humans, Kzinti, Jotoki and probably other species find hyperspace travel disturbing. Human minds refuse
to see hyperspace, as do most Kzinti minds Beowulf Shaeffer (using the alias
"Mart"), a Kzin named Fly-By-Night, and a Jotok named Paradoxical were in a spacecraft which
went into hyperpace: "Space around me winked like an eye. I caught it happening and looked at the
floor. Fly-By-Night looked up, and blinked at the distortion. 'Mart, I don't think... Mart? I'm blind.'
[paragraph] Paradoxical was in a knot, his arms covering all of his eyes. [paragraph] 'Lost! Confused!
Blind! How do you survive this?' the Jotok demanded. [...] 'Fly-By-Night, lower your head. Look at the
floor. See the floor? Hold that pose.'" ("Fly-By-Night", Man-Kzin Wars IX p. 349)
. If, for example, a window is present on a starship in hyperspace, the mind of a person looking at
it "edits it out" of view by stretching the surrounding objects to fill in the space. This
phenomenon is known as the "hyperspace blind-spot". But the psychological effect is not merely
the normal "blind spot" of a Hman retina.
It can drive some insane; they are said to have "blind-spot phobia" "At
the Core", Neutron Star p. 57, and "Flatlander", Neutron Star pp.
131, 153, 165-7.
Hyperspace can also be used to send messages instantly, in a manner similar to a two-way radio. A
hyperspace communicator is called a "hyperphone" "At the
Core", Neutron Star p. 60 , "hyperwave radio"
"Grendel", Neutron Star p. 245, or just a "hyperwave"
"The Borderland of Sol", Tales of Known Space p. 170.
So much is established in the canon of Known Space. In the remainder of this article, Ye Editor
will speculate on the nature of hyperspace, and the implications of how hyperdrive and hyperwave
work. While we have attempted to adhere as closely as possible to the information given in the canon,
it should be noted that some of our speculation ventures into the category of "fan theory"
(or more accurately, one fan's hypothesis).
B. The Nature of Hyperspace and Hyperdrive
What is hyperspace? Unfortunately, the short answer is: We don't know. It appears that in
Human Space, hyperdrive is used empirically; that is, without
understanding its true nature. This is perhaps analogous to how electricity was used, empirically,
to light the great cities of the world beginning in the 1880s; yet the electron was not discovered
until 1897. Sigmund Ausfaller said "We do not understand
hyperspace, even yet [in 2651]. Remember that we did not invent the hyperdrive; we bought it from
an alien race" "The Borderland of Sol", Tales of Known Space
p. 172.
Hyperspace holds unknown dangers even for Puppeteers, who clearly understand hyperspace better than
Humans do, as they developed the Quantum II hyperdrive. Nessus said:
"Ships disappear in the Blind Spot. No puppeteer would go too near a singularity
in hyperdrive; yet still they disappeared, in the days when our ships carried pilots. I trust
the engineers who built the Liar. ... But even the engineers fear the Blind Spot."
Ringworld ch. 8, p. 103
Although hyperspace is never defined, there is some discussion of the mathematics. Tunesmith,
a Ringworld protector, said:
"The universe accessed through the Outsider drive corresponds to our own Einstein
universe, point-to-point, but there are fixed velocities, quantized.
"You're aware that you can map any part of a mathematical domain onto the whole domain?
For every point in one domain, you can place a unique point in the other."
Ringworld's Children ch. 6, p. 73M
One thing seems certain: hyperdrive causes a starship to travel at a fixed speed, an unvarying
"quantum" speed. When a starship enters hyperspace, it immediately attains the velocity
of one light-year per three days; it can neither slow down nor speed up. This is made quite explicit
in the labels "quantum I" and "quantum II" hyperdrive, and supported by such
statements as "...the quantum II hyperdrive shunt... would move a ship a light year in
one-and-a-quarter minutes, where conventional craft would cross that distance in three days"
Ringworld ch. 2, p. 21.
This appears analogous to the movement of a photon in normal (Einsteinian) space: In a vacuum, it
always moves at the fixed speed of 186,282 miles per second. Once a photon begins moving, no further
energy is needed to keep it moving at that speed. The latter seems also true of hyperdrive, as we
shall detail below.
Note also that a ship in hyperdrive can be steered, yet it continues at the same fixed velocity no
matter which direction it moves "A star came toward me, and I dodged
around it. I thought that another line [in the mass pointer] that didn't point quite
straight ahead was long enough to show a dangerous mass, so I dodged. That put a blue dwarf right
in front of me. I shifted fast..." ("At the Core", Neutron Star p. 58)
. Thus, the fixed speed cannot be attributed to mere inertia.
This leads us to:
Theorem 1: A ship in hyperspace acts as a supermassive quantum particle, moving at an
unvarying speed entirely determined by the quantum level of its hyperdrive motor. This speed is
unaffected by other factors such as the ship's mass or shape, the amount of power supplied to its
motor, or changes in direction of flight.
C. Hyperspace Singularities
"There are singularities in the
mathematics of hyperspace. One such singularity surrounds every sufficiently large mass in the
Einsteinian universe. Outside of these singularities, ships can travel faster than light. Inside,
they disappear if they try it" Ringworld ch. 5, p. 58. This
seems straightforward enough, although it should be noted a Ringworld protector, Tunesmith, offered
a radically different theory. But to simplify things, we'll deal with that later in this article.
Gravity well: "curved" space near a large mass creates a singularity in hyperspace.
The singularity surrounding Sol (Earth's sun) extends to a radius of almost five light-hours
"...almost five light-hours inward from the edge of the singularity
inward to Earth" ("The Borderland of Sol", Tales of Known Space p. 170).
Earth is only eight light-minutes from Sol. This is about 35-36 AU
(Astronomical Units); in comparison,
Neptune's average distance from Sol is 30.07 AU. In sharp contrast,
Beowulf Shaeffer in the
Skydiver was able to exit hyperspace only a million
miles from the neutron star BVS-1
"The Skydiver dropped out of hyperspace an even million miles above the neutron star"
("Neutron Star", Neutron Star p. 9)., although that masses 1.3 times Sol's
mass. Apparently the radius of the singularity is highly dependent on the density of the astronomical
body in question, suggesting this rule of thumb: "For astronomical bodies of a given mass, the
denser the body, the smaller the singularity."
What is the smallest mass which will make a ship in hyperspace disappear?
Carlos Wu theorized "Planet size, Mars and up. Beyond that
it depends on how close you get and how dense it is. If it's dense enough it can be less massive
and still flip you out of the universe" "The Borderland of Sol",
Tales of Known Space p. 166.
In "The Borderland of Sol", the starship Hobo Kelly was in hyperspace when it had
a close encounter with a quantum black hole (a microscopic
primordial black hole), which wrenched
away its hyperdrive shunt and caused the ship to drop back into Einsteinian space. It isn't clear
how close the ship came to the quantum black hole (QBH), but apparently it was within visual distance
of some "space tugs" which were towing the tiny singularity, and therefore presumably was
within a few dozen miles or less.
D. The Hyperdrive Shunt
Although a hyperdrive "shunt", or motor, is mentioned in several stories, and the appearance of one is
described in The Ringworld Engineers, little if anything is said about how the device works.
Why is a hyperdrive motor called a "shunt", and does this suggest anything?
Merriam-Webster's Collegiate Dictionary defines "shunt" as "a means or
mechanism for turning or thrusting aside". We infer this is an indication the hyperdrive
motor thrusts, or "shunts", the starship into hyperspace. This function appears compatible
with Theorem 1; the hyperdrive motor needs only "shunt" a ship into hyperspace, after which
it will move at hyperdrive speed with no further energy expended.
However, there are three indications this is not a complete explanation: (a) If a ship doesn't require
energy to remain in hyperspace, how can a ship "drop out" of hyperspace?
"The Skydiver dropped out of hyperspace an even million miles above the neutron star"
("Neutron Star", Neutron Star p. 9). Shouldn't the hyperdrive shunt have to
thrust it back into normal space? (b) The Hobo Kelly's encounter with the QBH gives
more clues. When the hyperdrive shunt was wrenched out of the ship, it immediately dropped into
normal space. If the motor isn't needed to keep the ship in hyperspace, why did it drop out?
(c) After the motor disappeared, Beowulf Shaeffer noted "The motor was drawing no power..."
"The Borderland of Sol", Tales of Known Space p. 167.
Why would the motor normally be drawing power while flying through hyperspace?
Another question relating to the hyperdrive shunt: How is a starship steered? It appears that hyperspace
is frictionless; there's no air, water or other fluid medium for a ship's rudder to push against to
change course. What method is used?
In answer to these questions, we propose:
Theorem 2: The function of the hyperdrive shunt is to thrust a starship into hyperspace;
or more precisely, thrust a "bubble" of Einsteinian space containing the starship into
hyperspace. Maintaining this bubble inside hyperspace requires continual thrust, and continual
application of power, unless the ship enters a singularity. Corollary (speculative): Although it
provides no propulsion, this thrust can be controlled in a manner which allows the ship to be steered.
We acknowledge there's no actual evidence for the corollary given, regarding how the ship is steered.
However, since it's established that starships can be steered in hyperspace, this seems as
good an explanation as any.
E. The Mass Pointer
A mass pointer resembles an oversized crystal ball.
Star pilot Beowulf Shaeffer stated "We wouldn't need pilots if the mass pointer could be hooked
into an autopilot, but it can't. Dependable as it is, accurate as it is, the mass pointer is a
psionic device. It needs a mind to work it"
"At the Core", Neutron Star pp. 57-8. However,
despite this and similar statements, autopilots are regularly used to fly starships
Commercial starship pilot Beowulf Shaffer states "...the autopilot did
everything for me except wear the uniform" ("At the Core", Neutron Star p. 53).
, and there is one documented instance of a hyperdrive cargo ship "flown by computer"
"Grendel", Neutron Star p. 250.
Perhaps the situation is better summed up as: "Ships fly themselves in hyperdrive. All a pilot need
do is watch for green radial lines in the mass sensor. But he has to do that frequently, because the
mass sensor is a psionic device; it must be watched by a mind, not another machine"
"The Borderland of Sol", Tales of Known Space p. 166.
Therefore, it seems reasonable to conclude:
Theorem 3: For dynamic or responsive navigation in hyperspace, the pilot must be able to
perceive masses in hyperspace. Humans require a psionic device, the mass pointer, to perceive anything.
A small percentage of Kzinti, and at least some Puppeteers, can perceive hyperspace directly. However,
on a regular route, where the course has been thoroughly surveyed and all
gravity wells are accurately mapped, it is
possible for an autopilot to fly the ship "blind" (using an
inertial navigation system)
on a pre-set course.
Presumably what is being perceived, either directly or in the mass pointer, is gravity wells. However,
Tunesmith suggested otherwise; see below. Carlos Wu and Beowulf Shaeffer discussed the minimum mass
necessary to cause a ship to disappear while traveling in hyperspace. Carlos said that even if a mass
were much smaller and denser than normal for a planet or star (as with a
neutronium "moon", or a QBH), "...you'd see it in the mass
sensor." But Bey replied "Only for an instant..." ibid.
Evidence in varous accounts suggests any Human can use a mass pointer, although Human protectors
cannot When Lous Wu was turned into a protector, he lost the ability to use
a mass pointer (Ringworld's Children ch. 21, hc pp. 277-8). When he later was returned to
breeder stage (a non-protector), he was again able to use the mass pointer (ch. 22, hc p. 284)..
It is well established that some few Kzinti can perceive hyperspace directly
"Some Kzinti can perceive hyperspace directly; their female kin have mated into the family of
the Patriarch for half a thousand years" (Ringworld's Children ch. 6, hc p. 76).
, which gives them status as other Kzinti are unable to navigate in hyperspace. However,
the evidence regarding Puppeteers appears contradictory. Hindmost told Tunesmith he could percieve
hyperspace directly When Tunesmith asked "Hindmost, can you perceive
hyperspace directly?", the Puppeteer replied "Yes" (Ringworld's Children ch.
6, hc p. 76)., yet Nessus used a mass pointer on his own starship
"From heads held far apart Nessus stared into the masss pointer, the transparent sphere that
was the heart of Aegis' navigational console" (Juggler of Worlds ch. 29, hc p. 137).
. We speculate that Nessus could perceive hyperspace directly, but chose not to because opaque
spacecraft walls made him feel safer.
There is one aspect of using the mass pointer which doesn't seem to add up. Beowulf Shaeffer stated
that when he was working as a commercial starship pilot, he typically checked the mass pointer
"every six hours or so" "At the Core", Neutron
Star p. 58. The speed of travel for Quantum I hyperdrive is one light-year per three
days. Stars are not so closely spaced in the Known Space area of the galaxy. For example, it's 3.5
light-years from Sol to the nearest star; a 10.5 day journey. For most of the duration of a flight,
wouldn't checking the mass pointer just once every few days be sufficient? Generally speaking, the
actual reason for such frequent checking of the mass pointer is due to the psychology of the Blind-Spot
phenomenon; see below.
F. Encountering a Singularity
What happens when a ship in hyperspace encounters a singularity? Carlos Wu theorized "...this is
one well-established model of what happens when a motor hits a singularity... the motor would take
the whole ship with it, then strew atoms of the ship along its path till there was nothing left but
the hyperdrive field itself7quot; "The Borderland of Sol", Tales of
Known Space p. 170. Note this is a strong indication that a ship in hyperspace acts as a
super-massive quantum particle. If the hyperdrive field itself could continue on its way even after
the ship was destroyed, then clearly it needs no power input to continue moving in hyperspace. This
supports Theorem 1.
When the Hobo Kelly encountered the QBH while traveling in hyperspace, its motor entirely
disappeared, leaving not even an exit hole. On this occasion, Carlos Wu theorized "The motor hit
that, wrapped space around itself and took off at some higher level of hyperdrive, one we can't reach.
By now it could be well on its way to the edge of the universe" ibid.
Why did the QBH's singularity "swallow" only the motor, whereas a star's singularity
(apparently) swallows the entire ship? Compared to a star's singularity, the QBH's singularity
was tiny and had a very steep gravity well. The more limited effect might be a consequence
of the singularity's relatively tiny size. However, Carlos Wu's theorized: "Well, this business
of a hyperdrive motor disappearing and leaving the ship behind— that's brand new. I'd think it
would take a sharp gravity gradient, with a tidal effect as strong as that of a neutron star or a black
hole" "The Borderland of Sol7quot;, Tales of Known Space p. 187
. This is apparently supported by the fact that the Hobo Kelly "lurched
savagely" "The Borderland of Sol", Tales of Known Space
p. 167 when its hyperdrive shunt disappeared, suggesting the motor was wrenched so strongly and
suddenly that it was pulled free of the ship.
Now, why did Carlos Wu theorize the Hobo Kelly's hyperdrive motor might have taken off for
"the edge of the universe" after being disconnected from power? And why is it that no
starship entering a singularity has ever been heard from again? Couldn't the pilot just shut off
the hyperdrive and drop back into Einsteinian space?
If Carlos is right, then the hyperdrive field itself, the "supermassive quantum particle",
continues in a higher quantum level, but the objects from Einsteinian space within the field are
destroyed. Why? As noted in Theorem 2, it takes power to maintain a "bubble" of Einsteinian
space in hyperspace. We suggest the quantum jump between hyperdrive speeds is accompanied by a similar
quantum jump in the energy required to maintain the "bubble". In simple terms, if the ship
is pulled into a deeper quantum level of hyperspace, then the bubble bursts. In more technical terms:
A physical object's structural strength, shape etc. are a property of inter-atomic and molecular bonds.
The "physical laws" of hyperspace are such that those bonds break down. So when the field
maintaining the integrity of the Einsteinian space "bubble" fails, the objects within
disintegrate. This is why a hyperdrive field with a "burst bubble" would "strew atoms of
the ship along its path till there was nothing left but the hyperdrive field itself".
Presumably the Quantum II hyperdrive shunt creates a stronger "bubble", a field effect
strong enough to maintain the Einsteinian space within the Quantum II level of hyperspace. This will
not save the Long Shot if it encounters a singularity, because it will be pulled into an even
deeper quantum level.
Theorem 4: A starship in hyperspace encountering a gravity well's singularity will be
pulled into a deeper quantum level of hyperspace. If a sharp gravitational gradient is encountered,
such as that from a neutron star or black hole, the effect may be limited to just part of the ship,
particularly the space containing the hyperdrive shunt. When a ship (or part of a ship) is pulled
into a deeper quantum level, the integrity of the Einsteinian space "bubble" is destroyed,
whereupon any physical object within the hyperdrive field (that is, any object remaining in hyperspace)
disintegrates.
G. Higher Quantum Levels
From the speeds quoted for Quantum I and Quantum II hyperdrive, Alex Aplin (a member of the
Larryniven-l Internet discussion list) derived the formula:
V = C x e4.801284071 x (Q 1.431365466)
where V = velocity; C = speed of light; e = base of natural logarithm, 2.718281828; and
Q = hyperdrive quantum level
Using this formula, the speed of higher quantum levels was extrapolated:
Quantum level
Speed times C
Travel time to galactic core
0
1
28,000 years
1
122
229.5 years
2
420,480
24.32 days
3
1.117 x 1010
79.11 seconds
4
1.470 x 1015
0.601 milliseconds
(The distance to the galactic core is estimated above at 28,000 light-years.)
H. Hyperwave
In addition to travel via hyperdrive, hyperspace allows radio-like communication via "hyperwave".
Hyperwave communication is said to be instantaneous "Fortunately hyperwave
is instantaneous..." ("The Borderland of Sol", Tales of Known Space p. 170)
. Apparently this is true even at galactic distances. While flying to the galactic core, Beowulf
Shaeffer (Bey) held real-time conversations via hyperwave with a
Puppeteer at Jinx, apparently
with no communication lag "At the Core", Neutron Star pp. 59-60,
62, 64, 67. As Alex Aplin notes, Quantum IV speed would be sufficiently fast to allow such
communication.
Theorem 5: Hyperwave, which allows instantaneous radio-like communication through hyperspace
at galaxy-spanning distances, propagates at a speed of hyperspace Quantum IV or higher.
As with hyperdrive, hyperwave communication does not work within a gravitational singularity. For
inhabited worlds, communications relay stations are placed just outside a star's singularity, with
messages relayed to the planet via message laser "...every civilized system
keeps a hyperwave relay station just outside the singularity. Southward Station would send our message
inward by laser..." ("The Borderland of Sol", Tales of Known Space p. 170)
. Turning on a hyperwave communicator within a gravitational singularity would cause it to
explode Sigmund Ausfaller said "If we are still within the singularity
of some mass, the hyperwave will destroy itself." Then Beowulf Shaeffer noted "We turned on
the hyperwave and nothing exploded." ("The Borderland of Sol", Tales of Known Space
p. 170).
Hyperwave is usually broadcast in all directions, as with a radio transmission, but can be made
directional "No signs of settled worlds, but hyperwave signals. [...]
And the signals are directional, so that we don't normally receive them" (Juggler of Worlds
ch. 42, hc p. 197)..
For the sake of completeness, it should be noted that in two separate instances, it is said (or implied)
that the deep-radar device uses a hyperwave pulse for radar-like detection and ranging
"A deep-radar on high setting was an easy way to find Slaver stasis boxes,
since only stasis fields and neutron stars would reflect a hyperwave pulse" ("The Soft
Weapon", Neutron Star p. 78)."As he passed through
the system, the deep-radar showed him planets like pale ghosts, light gray circles on the white screen.
The G3 sun was a wide gray disc, darkening almost to black at the center. The near- black was degenerate
matter... Nothing but stars and stasis boxes were dense enough to show black in the reflection of a
hyperwave pulse" ("There Is a Tide", Tales of Known Space pp. 202-3)..
There are two problems with this concept: First, it is stated deep-radar is used to detect objects
within a star's or planet's gravity well, contradicting the concept that hyperwave doesn't function
within such gravity wells. Second, as pointed out by Edward M. Lerner (co-author of the Known Space
novel Fleet of Worlds): A hyperwave pulse travels instantaneously, making it impossible to
use it for radar-like ranging. Such a measurement of distance depends on the length of time between a
radar pulse and its return echo, but as hyperwave is instantaneous, there would be no delay between
pulse and echo. All things considered, it seems best to ignore references to deep-radar using hyperwave
pulses, and also ignore the one indication that deep-radar works instantaneously
"I'll scan with deep-radar," Anne-Marie said helpfully. ... A moment later there was a beep.
" ("The Soft Weapon", Neutron Star p. 77). In the more recent Fleet
of Worlds, deep-radar uses neutrino pulses, which travel at near lightspeed Fleet of Worlds chapter 18 (hardcover p. 156). This
retcon seems much more plausible.
J. The Hyperspace "Blind-Spot" Phenomenon
The Blind-Spot phenomenon is not only psychologically disturbing, it's insidious. Beowulf Shaeffer
(Bey) had this to say:
When the hyperdrive goes on, it's like your blind spot expanding to take in all the windows.
It's not that you don't see anything; you forget there's anything to see. If there's a window
between the kitchen control bank and your print of Dali's "Spain," your eye and mind will put
the picture right next to the kitchen bank, obliterating the space between. It takes getting
used to, in fact has driven people insane... "At the Core",
Neutron Star p. 57. If you look long enough enough, the Blind Spot starts to
spread; the walls and the things against the walls draw even closer to the missing space,
until they are engulfed.
It's all in your mind, they tell me. So? "Flatlander",
Neutron Star p. 166-7
"If you look long enough, the Blind Spot starts to spread..."
Bey had an even worse time when forced to fly through hyperspace in a ship with a missing hull. When
he periodically had to crawl out of the habitat to check the mass pointer, half or more of his vision
was Blind-Spot:
On my third trip I had the bad sense to look up— and went more than blind. Looking up,
there was nothing at all in my field of vision, nothing but the Blind Spot.
It was more than blindness. A blind man, whose eyes have lost their function, at least
remembers what things looked like. A man whose optic brain-center has been damaged doesn't.
I could remember what I'd come out here for— to find out if there were masses near
enough to harm us— but I couldn't remember how to do it.
"Flatlander", Neutron Star p. 167
The psychologically disturbing effect of hyperspace flight also explains why the mass pointer is
checked quite frequently:
Kirsten Quinn-Kovacs, alone on the bridge, studiously ignored the covered view port. ...
The nothingness that was hyperspace whispered to Kirsten, daring her to acknowledge its
presence. She fixed her eyes instead on her console. The heart of the instrumentation was a
large transparent sphere: the mass pointer. ...
Logic said that a glance every shift or two was more than sufficient— even at
hyperdrive speed, they took three days to cross a light-year— but logic seemed a flimsy
thing indeed while the nothingness stalked her mind Fleet of Worlds
chapter 1 (hardcover pp. 24-5).
While some few Kzinti can perceive hyperspace directly, it affects most of them as it does humans.
In "Fly-By-Night", the eponymous Kzin goes blind when exposed to the Blind Spot. A Jotok
was also present, and the effect on it/them was even worse; it/they became agitated and confused.
Beowulf Shaeffer (using the alias "Mart"), a Kzin named Fly-By-Night,
and a Jotok named Paradoxical were in a spacecraft which went into hyperpace: "Space around me
winked like an eye. I caught it happening and looked at the floor. Fly-By-Night looked up, and blinked
at the distortion. 'Mart, I don't think... Mart? I'm blind.' [paragraph] Paradoxical was in a knot,
his arms covering all of his eyes. [paragraph] 'Lost! Confused! Blind! How do you survive this?'
the Jotok demanded. [...] 'Fly-By-Night, lower your head. Look at the floor. See the floor? Hold that
pose.'" ("Fly-By-Night", Man-Kzin Wars IX p. 349). Although some Humans are driven
insane by exposure to the Blind Spot, a later passage in "Fly-By-Night" suggests the problem is
even more common among Kzinti Fly-By-Night, disguised as "Envoy",
talked to a dominant Kzin about Packer, another Kzin: "'Dominant One... Packer looked on hyperspace.'
[paragraph] 'He knew better!' [paragraph] 'Envoy' recoiled, then visibly pulled himself together.
'Soon or late, Dominant One, every Hero looks. Wealth and a name and the infinite future, if he has
sisters and daughters, if he can stay sane. Packer did not. He hides in the waterfall [bathroom]
when I let him. Set him in a hunting park soon or he will die.'" ("Fly-By-Night",
Man-Kzin Wars IX p. 361).
Why is it the mind refuses to see hyperspace, and why is hyperspace flight so disturbing? We suggest
it's because the nature of hyperspace is so alien, so psychologically and perhaps even psionically
disturbing, that the Human mind doesn't merely refuse to acknowledge it; rather, the mind actively
rejects its existence. This is of course an incomplete and unsatisfactory answer, but since all the
canonical evidence is both subjective and psychological, it appears impossible to get a better
understanding of this phenomenon.
Theorem 6: The hyperspace Blind-Spot phenomenon is entirely psychological in nature, and is a
result of hyperspace being so alien, compared to normal experience, that a mind actively rejects its
very existence.
K. Tracking in Hyperspace
[Spoiler alert: Juggler of Worlds]
"Radar," Carlos [Wu] said in wonder. "It could be hyperwave futzy radar."
[Sigmund Ausfaller replied,] "There's no such thing." But if there were, it would locate
things instantaneously, wouldn't it? "Is there?"
"There could be." An eerie assurance settled over Carlos. "Well, not radar
exactly. Hyperwave pulses travel instantaneously, as do their echoes. You can't calculate a
distance from the round-trip delay time. But if you were to take bearings on a
bunch of echoes... and if the receivers compared notes instantaneously..."
Then you have hyperwave radar.
Those hyperwave ripples! Those were the tracks of vessels stalking Hobo Kelly,
chasing after it as it hyperspace-hopped around! Juggler of
Worlds ch. 42, hc p. 198
Although it is never explained, presumably this is the same system the Puppeteers used on an earlier
occasion to track the Puppet Master, the ship of the pirate calling himself "Captain Kidd,7quot;
as related in "A Relic of the Empire". He later complained, "I still don't know how they tracked us.
Maybe they've got something which can track a gravity warp moving faster than light. I wouldn't put it
past them to build it just for us. Anyway, when we angled towards Jinx, we heard them telling the police
of We Made It just where we were" "A Relic of the Empire", Neutron
Star pp. 37-8.
L. Tunesmith and the Monsters of Hyperspace
[Spoiler alert: Ringworld's Children]
Tunesmith, a Ringworld protector, claimed the hyperspace theory used in Known Space was all
wrong. He said "Louis, I don't think there's a mathematical singularity here at all"
Ringworld's Children chapter 6 (hardcover p. 73). And he
backed up his claim, by traveling in hyperspace within the gravity well of Ringworld's star!
Tunesmith also claimed that what minds perceive in a mass pointer is not the star's singularity,
but the mass of dark matter which "huddles
close around suns in this other domain you've been calling hyperspace" Ringworld's Children chapter 6 (hc p. 74). When flying through this dark matter region
in hyperspace, it appears as "neon paint streaming through oil"ibid,
a "boil of colors" Ringworld's Children chapter 21 (hc p. 274)
, which in this article will be termed psychedelic hyperspace.
"...neon paint streaming through oil..."
Tunesmith showed Louis pictures of "a deep violet comma-shaped shadow", prompting this exchange:
[Tunesmith said,] "We find life everywhere we look in this universe. Would it be surprising
if an ecology has grown up within dark matter? And predators?"
Maybe Tunesmith was mad. Louis asked, "Are you suggesting that ships that
use hyperdrive near a star are eaten?"
Tunesmith said, "Yes." ...
[Tunesmith continued,] "Certainly there are mathematics involved, but they may be more
complex than just places where an equation gives infinities" Ringworld's Children chapter 6 (hc p. 75).
Can everything we thought we knew about hyperspace be wrong? At this point we should make it clear that
what follows is our own fanfix hypothesis. It is not well
supported by canon; in fact, it may be quite contrary to what Niven intended. However, we find it
noteworthy that at no time are the supposed hyperspace monsters referred to by the third-person-omniscient
narrator in the story. Is it mere coincidence that Niven seems to have left the monsters' existence
open to question?
Evidence supporting Tunesmith's claims:
1. A few starships— but only ones which Tunesmith had made, altered, or at least entered—
traveled in hyperspace within the Ringworld sun's gravity well; within what in previous stories was
called the "singularity".
2. Most convincingly, later in the book Louis-monster (Louis Wu, changed into a protector) similarly
used the Long Shot to travel in hyperspace within the gravity well of Ringworld's sun,
launching right through the floor of the Ringworld (!) and observing psychedelic hyperspace
Ringworld's Children chapter 21 (hc p. 274, 276).
3. When the Ringworld was traveling in hyperspace, from the Ringworld floor Wembleth and Roxanny saw
the following: "A little black comma fell wiggling across the sky, starboard to port. It left
a pockmark near the top of the rim wall, visible through mag specs" Ringworld's Children chapter 21 (hc p. 280)
Evidence contradicting Tunesmith's claims:
1. Psychedelic hyperspace appears very different from the Blind-Spot of "normal" hyperspace,
yet was never previously mentioned in any Known Space story. It was unknown to Louis Wu, an experienced
starship pilot. Is it reasonable to believe no Human starship pilot ever entered hyperspace
prematurely— by a very few seconds— or exited it belatedly, and lived to tell about it?
As described, the supposed hyperspace predators appear to move extremely fast in relation to a quantum
I hyperdrive ship. But if normal hyperdrive ships could travel within the dark matter realm for very
short periods, this ability should have been discovered during the period Humans were testing and
developing hyperdrive technology.
2. Similarly, is it reasonable to believe that during the Man-Kzin Wars, no Human pilot "trapped"
in a star's or planet's gravity well ever desperately tried to escape a Kzinti warship by entering
hyperspace briefly?
3. The disappearance of Hobo Kelly's hyperdrive shunt when encountering the QBH cannot be
explained by Tunesmith's theory. The ship wasn't eaten; only the motor was taken. We could
hypothesize a tiny hyperspace predator, too small to eat the entire ship, which ate just the motor.
But the mirror-like spherical surface left on the sheared-off motor mounts are not at all suggestive
of a predator's bite marks; rather, they are suggestive of a fundamental phenomenon of physics.
4. Tunesmith's theory fails to explain why hyperwave doesn't work within a dark matter region, or why
a hyperwave radio would explode if an attempt was made to use it in such a region. If hyperdrive
travel is possible in a dark matter region, without real resistance— only slowed somewhat,
as Tunesmith claimed— why can't hyperwave similarly function there at a slower speed?
5. The Long Shot was inside the Ringworld Repair Center, yet Louis-monster put the ship
directly into hyperdrive and took it right through the floor of the Ringworld. This appears impossible
for normal hyperdrive; note Captain Margo Tellefsen's statement that
it wasn't safe for her ship to enter hyperdrive when another large starship was close
"Grendel", Neutron Star p. 245.
Our conclusion:
We suggest Tunesmith lied. No real surprise there; protectors don't hesitate to lie when they think
it will benefit them. Specifically, we suggest that Tunesmith devised a more complex mathematical
model for hyperspace, allowing an improvement on Outsider hyperdrive, and altered the hyperdrive
shunts of a few starships to operate according to this model.
Note that Tunesmith had access to every ship in the story which traveled in hyperspace within a star's
gravity well. Perhaps significantly, he brought Louis along when the Long Shot was
hijacked, ostensibly for Louis to pilot the ship, but then sent Louis back to the Needle.
This gave Tunesmith the opportunity to alter the hyperdrive shunt(s) in the Long Shot
without anyone else on board to observe, or even wonder what he was doing.
It seems reasonable to believe Tunesmith's claim that dark matter within a star's gravity well
causes hyperdrive ships to travel slower in that region. Dark matter explains both the slower
speed and the different appearance of psychedelic hyperspace.
Theorem 7 (speculative): Tunesmith developed a new mathematical model for hyperspace theory,
and an improvement to Outsider hyperdrive based on that theory. He altered hyperdrive shunts of certain
starships to operate accordingly, but obscured this fact. Tunesmith's improved hyperdrive can operate
inside a star's or planet's gravity well, but normal hyperdrive ships still disappear if they attempt
to operate in such regions.
Are hyperspace monsters real? They seem like something out of a pulp-era "scientifiction"
story. The heading "Tunesmith and the Monsters of Hyperspace" is intended to suggest a
story from that era. The "dark comma" which Wembleth and Roxanny saw when the Ringworld
was in hyperspace appears to match what Tunesmith described as a hyperspace "predator". If
it weren't for this, we would suggest the "violet comma" seen by Louis and Acolyte was an
illusion projected by Tunesmith. However, it's possible what they saw was merely a physical
phenomenon, perhaps merely turbulence in the dark matter region, or perhaps a fluctuation or instability
in the hyperdrive field; there's no objective evidence that whatever made the divot on the Ringworld
wall was alive.
We submit that whether or not it was alive, or was a predator, is largely unimportant. It appears
that the existence or non-existence of hyperspace monsters has nothing to do with why standard
hyperdrive shunts (and their ships), and hyperwave messages, disappear inside a gravity well.
So why did Tunesmith invent the supposed hyperspace monsters— or at least exaggerate their
importance? If our theory is correct, his improved hyperdrive shunt gave him a military advantage
in the Ringworld's Fringe War. It seems very likely he'd want to preserve that advantage as long
as possible, and also discourage anyone else from making the same discovery. It appears that by
claiming hyperspace monsters ate all starships previously attempting hyperdrive travel within a
star's singularity, he was able to avoid admitting to Louis that he had invented an improvement on
the hyperdrive. The "monsters" also make it seem that such travel is so dangerous that
others may be discouraged from attempting to duplicate his feat.
Theorem 8 (speculative): The importance of hyperspace "monsters" was vastly
overstated by Tunesmith. Even if the phenomenon he described as a "predator" is capable
of "eating" a starship, this cannot account for every disappearance of a starship into a
gravity well, nor why the presence of another large starship would interfere with entry into
hyperspace. Nor do "hyperspace monsters" explain why hyperwave doesn't function within
such a gravity well. Corollary: It seems quite possible that Tunesmith's claim was disinformation
intended to hide the fact he had developed an improved hyperdrive.
The hyperdrive used by the Slaver Empire appears to function in a manner
completely unlike the Outsider hyperdrive used by various species in Known Space. As described, the
characteristics are:
1. Rather than flying through hyperspace, a Slaver starship jumps interstellar distances
instantaneously, traveling in "a moment so short it had never been successfully measured..."
World of Ptavvs p. 5.
2. Before making a jump, the ship must accelerate to 93% of lightspeed, "the speed at which the
average mass of the universe becomes great enough to permit entry into hyperspace..."
ibid.
3. The point at which a ship emerges from a jump cannot be controlled with any precision. While a
single jump may carry a starship to the general vicinity of the destination, one or more smaller
jumps will almost certainly be necessary to arrive at the actual star system which is the
goal. "...luck, more than skill, decided when a hyperspace ship would make port. The Principle
of Uncertainty is the law of hyperspace" ibid.
4. Between jumps, it takes a fusor (fusion reactor) several hours to recharge a "battery"
for the next jump ibid. Perhaps this means the jump requires a massive
surge of energy, and that a fusor charges a capacitor which provides the energy for the jump.
This isn't much to go on in developing a theory of how Slaver hyperdrive works. Some fans have
suggested that the "jump" is a movement at Quantum III hyperdrive speed; they handwave
away the difference implied in the requirement to enter hyperspace at a minimum of 93% lightspeed.
We suggest this is trying to force a square peg into a round hole, and that Slaver hyperdrive works
on a fundamentally different principle. The quantum, unvarying speed of Outsider hyperdrive appears
completely contrary to the Principle of Uncertainty of Slaver hyperdrive.
Fortunately, the story "One Face" appears to provide additional details on how this drive,
or a very similar drive, operates. Although that story does not properly belong to the Known Space
universe, Niven notes that he used ideas in the story which were later incorporated into Known Space
Convergent Series, p. 23. The following can be gleaned from
"One Face":
1. "...a Jumper creates an overspace in which the speed of light becomes infinite in the
neighborhood of the ship... The speed of light goes all the way to infinity. Our speed is kept finite
by the braking spine, which projects out of the effective neighborhood. Otherwise we'd go simultaneous:
We'd be everywhere at once along a great circle of the universe" Convergent Series, pp. 29-30. Since a Slaver ship has no such spine sticking out of the
field, we suggest that for Slaver hyperdrive, the speed of light in the neighborhood of the ship is is
increased to an enormously high multiple of the norm, but does not actually become infinite.
2. "...the math of Jumper travel postulates a figure for the mass of a very large neighborhood,
a neighborhood that takes in most of the local group of galaxies. That figure is almost twice the
actual rest mass in the neighborhood. So we have to accelerate until the external universe is heavy
enough for us to use the Jumper" Convergent Series, p. 35.
This appears to fit quite well into how Slaver drive operates, and provides sufficient detail for:
Theorem 9: Slaver hyperdrive works on a principle fundamentally different from Outsider
hyperdrive. It performs instantaneous jumps, is capable of sending a ship sizable interstellar
distances in a single jump, and has a large degree of uncertainty regarding the emergence point.
The mathematics require the ship to accelerate to a minimum of 93% lightspeed, relative to the
galaxy, before a jump can be initiated.
N. Theorem Summary
Theorem 1: A ship in hyperspace acts as a supermassive quantum particle, moving at an
unvarying speed entirely determined by the quantum level of its hyperdrive motor. This speed is
unaffected by other factors such as the ship's mass or shape, the amount of power supplied to its
motor, or changes in direction of flight.
Theorem 2: The function of the hyperdrive shunt is to thrust a starship into hyperspace;
or more precisely, thrust a "bubble" of Einsteinian space containing the starship into hyperspace.
Maintaining this bubble inside hyperspace requires continual thrust, and continual application of
power, unless the ship enters a singularity. Corollary (speculative): Although it provides no
propulsion, this thrust can be controlled in a manner which allows the ship to be steered.
Theorem 3: For dynamic or responsive navigation in hyperspace, the pilot must be able to
perceive masses in hyperspace. Humans require a psionic device, the mass pointer, to perceive anything.
A small percentage of Kzinti, and at least some Puppeteers, can perceive hyperspace directly. However,
on a regular route, where the course has been thoroughly surveyed and all
gravity wells are accurately mapped, it is
possible for an autopilot to fly the ship "blind" (using an
inertial navigation system) on
a pre-set course.
Theorem 4: A starship in hyperspace encountering a gravity well's singularity will be pulled
into a deeper quantum level of hyperspace. If a sharp gravitational gradient is encountered, such as
that from a neutron star or black hole, the effect may be limited to just part of the ship, particularly
the space containing the hyperdrive shunt. When a ship (or part of a ship) is pulled into a deeper
quantum level, the integrity of the Einsteinian space "bubble" is destroyed, whereupon any
physical object within the hyperdrive field (that is, any object remaining in hyperspace) disintegrates.
Theorem 5: Hyperwave, which allows instantaneous radio-like communication through hyperspace
at galaxy-spanning distances, propagates at a speed of hyperspace Quantum IV or higher.
Theorem 6: The hyperspace Blind-Spot phenomenon is entirely psychological in nature, and is a
result of hyperspace being so alien, compared to normal experience, that a mind actively rejects its
very existence.
Theorem 7 (speculative): Tunesmith developed a new mathematical model for hyperspace theory,
and an improvement to Outsider hyperdrive based on that theory. He altered hyperdrive shunts of
certain starships to operate accordingly, but obscured this fact. Tunesmith's improved hyperdrive
can operate inside a star's or planet's gravity well, but normal hyperdrive ships still disappear
if they attempt to operate in such regions.
Theorem 8 (speculative): The importance of hyperspace "monsters" was vastly
overstated by Tunesmith. Even if the phenomenon he described as a "predator" is capable
of "eating" a starship, this cannot account for every disappearance of a starship into any
gravity well, nor why the presence of another large starship would interfere with entry into hyperspace.
Nor do "hyperspace monsters" explain why hyperwave doesn't function within such a gravity
well. Corollary: It seems quite possible that Tunesmith's claim was disinformation intended to hide
the fact he had developed an improved hyperdrive.
Theorem 9: Slaver hyperdrive works on a principle fundamentally different from Outsider
hyperdrive. It performs instantaneous jumps, is capable of traveling sizable interstellar distances
in a single jump, and has a large degree of uncertainty regarding the emergence point. The mathematics
require the ship to accelerate to a minimum of 93% lightspeed, relative to the galaxy, before a jump
can be initiated.